// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0000: NOP     
0001: wait 3000 ms


//0055: put_player $PLAYER_CHAR at -389.5643 -1325.3651 8.0  
//029B: $715 = init_object #YT_MAIN_BODY2 at -375.499 -1322.31 9.81124 
//0001: wait 30000000 ms
/*


0055: put_player $PLAYER_CHAR at -986.9189 -1153.8964 14.36

0001: wait 5000 ms        */                   
//0055: put_player $PLAYER_CHAR at -960.757 -1181.38 27.4028

//0001: wait 300000000 ms  

0006: 11@ = 0 // @ = int

:Noname_2
0001: wait 100 ms   


00D6: if and 
0256:   player $player_char defined 
00F6:   player $player_char 0 402.462 -654.437 -17.95 radius 0.5 0.5 1.0 
then
016A: fade 0 500 ms 
0001: wait 800 ms    
01B7: release_weather 
0055: put_player $PLAYER_CHAR at -370.3085 -1324.5264 10.5 
0581: enable_radar 1
03AD: set_rubbish 1
0001: wait 800 ms   
0171: set_player $PLAYER_CHAR z_angle_to 173.0
016A: fade 1 500 ms 
end


0001: wait 100 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_2 

:Noname_47
0001: wait 0 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_47 
00D6: if 
0256:   player 0 defined 
004D: jump_if_false @Noname_47




:Noname_84 



00D6: if and
0038:   $onmission == 0 // $ == int
0038:   $passed_COL5_All_Hands_On_Deck == 0
then 
    00D6: if or
    00F6:   player $player_char 0 -375.499 -1322.31 9.81124 radius 50.0 50.0 15.0 
    00F6:   player $player_char 0 -375.499 -1322.31 9.81124 radius 50.0 50.0 15.0 
    00F7:   player $player_char sphere 0 near_point_in_car -375.499 -1322.31 9.81124 radius 50.0 50.0 15.0 
    then
        
        00D6: if
        0039:   11@ == 0 // @ == int
        then
            0247: request_model 2593 
            0247: request_model 2587  
            023C: load_special_actor 1 'CGONA' 
            023C: load_special_actor 2 'CGONB'
            :Noname_217111
            0001: wait 0 ms 
            00D6: if  and 
            0248:   model 2593 available 
            0248:   model 2587 available    
            023D:   special_actor 1 loaded   
            023D:   special_actor 2 loaded
            004D: jump_if_false @Noname_217111 
               
            038B: load_requested_models 
            0001: wait 100 ms 
            009A: 14@ = create_actor_pedtype 7 model #SPECIAL01 at -379.1696 -1327.8525 13.5
            009A: 10@ = create_actor_pedtype 7 model #SPECIAL02 at -378.790 -1329.5316 13.5 
            
            0001: wait 300 ms 
            0173: set_actor 10@ z_angle_to 16.0  
            0173: set_actor 14@ z_angle_to 206.0
            03F9: make_actors 10@ 14@ converse_in 999999999 ms 


            029B: 13@ = init_object 2587 at -375.499 -1322.7 9.81124 
            029B: 12@ = init_object 2593 at -375.499 -1322.31 9.81124  
            0006: 11@ = 1 // @ = int
        end
    else
        00D6: if
        0039:   11@ == 1 // @ == int
        then
            0108: destroy_object 12@  
            0108: destroy_object 13@ 
            009B: destroy_actor_instantly 10@
            009B: destroy_actor_instantly 14@
            0296: unload_special_actor 1
            0296: unload_special_actor 2

            0006: 11@ = 0 // @ = int
        end
    end
end


00D6: if 
00F6:   player $player_char 0 -371.5712 -1324.4901 10.5 radius 0.5 0.5 1.0 
then     
016A: fade 0 500 ms 
0001: wait 800 ms 
0055: put_player $PLAYER_CHAR at 402.462 -655.537 -17.95
0581: enable_radar 0  
03AD: set_rubbish 0 
01B6: set_weather 0 
0001: wait 800 ms 
0171: set_player $PLAYER_CHAR z_angle_to 166.0
016A: fade 1 500 ms 
end



00D6: if 
00F6:   player $player_char 0 -375.5032 -1323.7933 12.52 radius 0.5 0.5 1.0 
then   
016A: fade 0 500 ms 
0001: wait 800 ms 
0055: put_player $PLAYER_CHAR at 399.062 -657.837 -17.95



023C: load_special_actor 1 'IGCOLON' 
023C: load_special_actor 2 'CGONC'
:Noname_217112
0001: wait 0 ms 
00D6: if  and    
023D:   special_actor 1 loaded   
023D:   special_actor 2 loaded
004D: jump_if_false @Noname_217112 
               
038B: load_requested_models 
0001: wait 100 ms 
009A: 15@ = create_actor_pedtype 7 model #SPECIAL01 at 392.6018 -654.7236 -18.0
009A: 9@ = create_actor_pedtype 7 model #SPECIAL02 at 391.5241 -658.8427 -18.0
0581: enable_radar 0



0581: enable_radar 0  
03AD: set_rubbish 0 
01B6: set_weather 0 
0001: wait 800 ms 
0173: set_actor 15@ z_angle_to 237.0  
0173: set_actor 9@ z_angle_to 76.0

0171: set_player $PLAYER_CHAR z_angle_to 166.0
016A: fade 1 500 ms 
end

0001: wait 500 ms 
00D6: if or
00F6:   player $player_char 0 405.162 -657.037 -17.25 radius 25.0 25.0 15.0 
00F6:   player $player_char 0 405.162 -657.037 -17.25 radius 25.0 25.0 15.0 
004D: jump_if_false @Noname_84 
0247: request_model 411 
038B: load_requested_models 

:Noname_217
0001: wait 0 ms 
00D6: if 
0248:   model 411 available 
004D: jump_if_false @Noname_217 
0213: 0@ = create_pickup 411 type 15 at 405.162 -657.037 -17.6
0581: enable_radar 0


:Noname_284 



00D6: if and
0038:   $onmission == 0 // $ == int
0038:   $passed_COL5_All_Hands_On_Deck == 0
then 
    00D6: if or
    00F6:   player $player_char 0 -375.499 -1322.31 9.81124 radius 50.0 50.0 15.0 
    00F6:   player $player_char 0 -375.499 -1322.31 9.81124 radius 50.0 50.0 15.0 
    00F7:   player $player_char sphere 0 near_point_in_car -375.499 -1322.31 9.81124 radius 50.0 50.0 15.0 
    then
        
        00D6: if
        0039:   11@ == 0 // @ == int
        then
            0247: request_model 2593 
            0247: request_model 2587  
            023C: load_special_actor 1 'CGONA' 
            023C: load_special_actor 2 'CGONB'
            :Noname_21711
            0001: wait 0 ms 
            00D6: if  and 
            0248:   model 2593 available 
            0248:   model 2587 available    
            023D:   special_actor 1 loaded   
            023D:   special_actor 2 loaded
            004D: jump_if_false @Noname_21711 
               
            038B: load_requested_models 
            0001: wait 100 ms 
            009A: 14@ = create_actor_pedtype 7 model #SPECIAL01 at -379.1696 -1327.8525 13.7
            009A: 10@ = create_actor_pedtype 7 model #SPECIAL02 at -378.790 -1329.5316 13.7 
            
            0001: wait 300 ms 
            0173: set_actor 10@ z_angle_to 16.0  
            0173: set_actor 10@ z_angle_to 206.0
            03F9: make_actors 10@ 14@ converse_in 999999999 ms 


            029B: 13@ = init_object 2587 at -375.499 -1322.7 9.81124 
            029B: 12@ = init_object 2593 at -375.499 -1322.31 9.81124  
            0006: 11@ = 1 // @ = int
        end
    else
        00D6: if
        0039:   11@ == 1 // @ == int
        then
            0108: destroy_object 12@  
            0108: destroy_object 13@ 
            009B: destroy_actor_instantly 10@
            009B: destroy_actor_instantly 14@
            0296: unload_special_actor 1
            0296: unload_special_actor 2

            0006: 11@ = 0 // @ = int
        end
    end
end



00D6: if 
00F6:   player $player_char 0 402.462 -654.437 -17.95 radius 0.5 0.5 1.0 
then
016A: fade 0 500 ms 
0001: wait 800 ms 
01B7: release_weather 
0055: put_player $PLAYER_CHAR at -370.3085 -1324.5264 10.5 
0581: enable_radar 1
03AD: set_rubbish 1   
0001: wait 800 ms 
0171: set_player $PLAYER_CHAR z_angle_to 173.0
016A: fade 1 500 ms 
end     

00D6: if 
00F6:   player $player_char 0 400.862 -657.637 -17.95 radius 0.5 0.5 1.0 
then
016A: fade 0 500 ms 
0001: wait 800 ms 
01B7: release_weather 
009B: destroy_actor_instantly 9@
009B: destroy_actor_instantly 15@
0296: unload_special_actor 1
0296: unload_special_actor 2
0055: put_player $PLAYER_CHAR at -375.5245 -1326.1854 12.8 
03AD: set_rubbish 1 
0581: enable_radar 1  
0001: wait 800 ms 
0171: set_player $PLAYER_CHAR z_angle_to 173.0
016A: fade 1 500 ms 
end

0001: wait 0 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_470 
0001: wait 0 ms 
00D6: if or
00F6:   player $player_char 0 405.162 -657.037 -17.25 radius 25.0 25.0 15.0 
00F6:   player $player_char 0 405.162 -657.037 -17.25 radius 25.0 25.0 15.0 
004D: jump_if_false @Noname_470 
 




    
00D6: if 
0214:   pickup 0@ picked_up 
004D: jump_if_false @Noname_284 
0055: put_player $player_char at 405.162 -654.937 -17.95
03D8: show_save_screen 

:Noname_470
0249: release_model 411 
0215: destroy_pickup 0@ 
0002: jump @Noname_47 
